
If you want a game design book that trades lengthy theoretical language for delightful illustrations, look no further.
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While Scott Rogers doesn’t have the same relevant professional experience as authors of other game design books, he nonetheless does an amazing job of taking readers through game development from start to finish. The author provides plenty of attractive cartoon art that helps present his ideas in a way that’s both approachable and instructive.

Level Up! is perhaps one of the best choices on this list to have as a first game design book. Level Up! The Guide to Great Video Game Design The authors are Flint Dille and John Zurr, two experienced game developers who also added samples of their own work for readers to learn from. Topics covered by the book include writing the story, game script, game bible, design document, and technical content for your game. Readers will learn the advanced techniques and knowledge needed for integrating a story into any game to craft a captivating, emotional experience. The Ultimate Guide to Video Game Writing and Design is a must-have for any aspiring game designers who also see themselves deeply involved in the storytelling side of development. The Ultimate Guide to Video Game Writing and Design The author, Tracy Fullerton, is a game designer who leads the Game Innovation Lab at the Interactive Media Division of the USC School of Cinematic Arts. The book also comes with plenty of references to successful games along with useful illustrations that clearly present design methods and techniques. In other words, you can rest easy knowing that this book was written by someone who not only has plenty of game design experience but was very good at it as well. The author, Jesse Schell, is an award-winning designer of Disney online games and once served as the chair of the International Game Developers Association. The book also leads you through the game design process while analyzing each step a designer must take to build their ideas. The reader is then asked to consider challenging design questions (more than 100) that arise from looking at a game through a specific perspective, forcing you to think about how other people would see your game.

The Art of Game Design is a unique book in that it emphasizes studying game design from several different perspectives.Ĭalling these perspectives ‘lenses’, the author covers basic game design principles that are useful for games of all genres and platforms. The Top 10 Books for Game Design The Art of Game Design: A Book of Lenses


You should be playing games, both bad and good, to study what elements work and don’t work.
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Like film, music, and novels, one way to grow as a game designer is by immersing yourself in the respective entertainment medium.Īre you an aspiring musician or movie director?ĭon’t stop listening to music and watching films– preferably what people consider to be the best of its kind.īecoming a better game designer is no different. When you purchase through links on our site, we may earn an affiliate commission.
